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IOS build from unity 2017.1.2 and use the unity trash dash package and the game is not running on iphone 5s and game is stuck and not access the assetbundle on IOS ?
don't know, when I am building for iPhone, and build from Xcode then the game is played the first scene and stuck on the main scene just render the cat and not environment is shown in the main scene. I also put the asset bundle folder into Xcode and also into the streaming folder, both they are not working on iPhone. Make that error Thread 1: EXC_BAD_ACCESS (code=1, address=0x8)
DirectoryNotFoundException: Directory '/Users/mohammedobaidsaeedobaid/Desktop/PumpkinGame/pumpkin/New Unity Project/Assets/StreamingAssets/AssetBundles/AssetBundles' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514) System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:275) System.IO.Directory.GetDirectories (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:270) System.IO.Directory.RecursiveDelete (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:186) System.IO.Directory.Delete (System.String path, Boolean recursive) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:205) AssetBundles.BuildScript.BuildStandalonePlayer (Boolean run) (at Assets/AssetBundleManager/Editor/BuildScript.cs:111) BundleAndBuild.BuildAndRun () (at Assets/Editor/BundleAndBuild.cs:15)
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