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Question by
Masterben135 · Jul 22, 2014 at 10:29 PM ·
2d animation.netioexternal files
Loading Animations at Runtime?
I know that a .png or .jpeg file can be loaded into Unity at runtime by using the .NET IO class and made into a texture2D, but can the same be done for an Animation?
In other words, can I create an animation outside of Unity, and then save it as some file type and load it into unity at runtime?
Note: I mainly need this for 2D animations, although if it's possible in 3D, I'd like to know that as well.
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