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Anchor point moving when connected to Server
Thank you for taking the time to read this.
First Just so you know all the moving parts here. I'm using the following build.
#1 Unity 2019.3.15f1
#2 Mirror Networking vs 16.1.1
#3 Server running Ubuntu 18.04.3 (LTS) x64
#4 Server is running a Linux Headless(server) build
Now to get into my specific issue. When my UI elements that have a are anchored to the top left part of the screen. I have issues with the object "moving" off the screen once the client connects to the server. I have included some images to illustrate this.
Client Not Connected (you cant see it but you can see the position)
Client Connected
Things I've tried.
- I've changed resolution, but because its an anchor point, it does the same thing no matter what resolution I'm using.
- I tried creating a new object, but it does the same thing (only when it has a network Identity on it)
- I've rebuilt the Server and Client
- I've tried parenting this object onto one thats not networked in hopes that would lock it in place.
Answer by Subwolferz · Jul 10, 2020 at 06:32 PM
Still having this issue. not sure what else to even try.
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