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Question by Dinosaurstic · Jan 10, 2018 at 03:53 AM · c#gameobjectraycasthit2dinteraction

Finding unique interacting function within gameObject

In a 2D game, I have a script with two functions: 1) Scans for possible things to interact with 2) Interacts with any possible scanned object by pulling out an interacting function within the object

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerScanner : MonoBehaviour {
 
     public KeyCode buttonCheck = KeyCode.X;
     public LayerMask movingLayer;
 
     private BoxCollider2D boxCollider;
     private Animator anim;
 
     void Start () {
         anim = GetComponent<Animator>();
         boxCollider = GetComponent<BoxCollider2D>();
     }
     
     void Update () {
         //Later for scan function
     }
 
     //Scans if space is filled by interactable object 
     void Scan(int xDir, int yDir, out RaycastHit2D hit)
     {
         Vector2 start = transform.position;
         Vector2 end = start + new Vector2(xDir, yDir);
 
         boxCollider.enabled = false;
         hit = Physics2D.Linecast(start, end, movingLayer);
         boxCollider.enabled = true;
 
         if(hit.transform != false)
         {
             Interact(hit.transform.gameObject);
         }
     }
 
     //Interacts with object at that space
     void Interact(GameObject target)
     {
 
     }
 
 }
 

This is what I have so far, and I have a function in a chest game object called "Activate()". Is there any way to trigger this function from my PlayerScanner script? I want this to be flexible, so I can make different types of gameObjects with different functions in the future, that can still be read and called on.

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