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Question by sacajawhoohoo · Sep 11, 2013 at 10:08 PM · loadingsavingscenes

Saving and Loading

First off I already have a question like this but no one seemed to be answering.

So I went to this page, http://wiki.unity3d.com/index.php?title=Save_and_Load_from_XML and I understand how it works, but I need it to be set up differently for me. My Main menu and pause menu are on 2 different scenes, so when loading and saving they need to load and save just the 1 scene that you actually play on. So how would you change the script (java) from that link into something that would work on the other 2 scenes?

When thinking about it, as soon as I leave the scene the first person object would be reset anyways so if I create a script where it doesn't destroy on loading the new scene then when you go back it should be fine, right? But even then I still need to find out how to be able to save data from a different scene. Someone in the last question mention something about .NET but i am not too familiar with it.

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avatar image ShadoX · Sep 12, 2013 at 08:03 AM 0
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You could probably do something like http://answers.unity3d.com/questions/370424/dont-destroy-a-variable-when-changing-scene.html to keep certain info between scenes and just get/set all the required info using that gameObject.

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