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0
Question by ade76 · Nov 06, 2014 at 10:27 AM · editorcrash log

Editor Crash Log - Help Diagnosing

Hi

I have a very very sporadic crash in my game in the editor when i test my game. I have looked the error log and hold my hand up in regards to not really knowing how to diagnose the issue. Or in fact if there is enough information in there to pinpoint the problem. I have pasted the error log below and wondered if anyone with more experience could please take look and see if they can identify the potential problem.

In regards to where the crash I occurs. I have 2 prefabs for my character. Both instantiated and positioned. I set active state to false on the second one and when the user clicks the first that on is set to false and the second is set to true. The second one has an animation attached to it.

As mentioned it is extremely sporadic and most of the time it simply works but this occasional crash makes me nervous:/

 *** Launching bug reporter due to crashbug.
 Obtained 48 stack frames.
 0   Unity                               0x0169ac31 _Z17LaunchBugReporter13BugReportMode + 1073
 1   Unity                               0x00951605 _Z12HandleSignaliP9__siginfoPv + 53
 2   libmono.0.dylib                     0x04838716 mono_chain_signal + 76
 3   libmono.0.dylib                     0x047835f6 mono_sigsegv_signal_handler + 234
 4   libsystem_platform.dylib            0x97f1003b _sigtramp + 43
 5   ???                                 0xffffffff 0x0 + 4294967295
 6   Unity                               0x00d3b3b5 _ZN11UnityEngine9AnimationL23InitializeDefaultValuesERKNS0_30AnimatorGenericBindingConstantEPKN7mecanim9animation14AvatarConstantEbRNS5_25ControllerBindingConstantE + 1237
 7   Unity                               0x00d3aaa2 _ZN11UnityEngine9Animation29CreateAnimatorGenericBindingsERKNS0_20AnimationSetBindingsER9TransformPKN7mecanim9animation14AvatarConstantEPKNS7_18ControllerConstantEbRNS6_6memory9AllocatorE + 2066
 8   Unity                               0x00de9374 _ZN8Animator29SetupControllerMecanimDataSetEPKN7mecanim9animation18ControllerConstantEPKN11UnityEngine9Animation20AnimationSetBindingsERNS0_6memory9AllocatorERNS_14MecanimDataSetE + 116
 9   Unity                               0x00de8171 _ZN8Animator12CreateObjectEv + 385
 10  Unity                               0x00de6f7e _ZN8Animator13AwakeFromLoadE17AwakeFromLoadMode + 78
 11  Unity                               0x009f61f7 _ZN18AwakeFromLoadQueue13AwakeFromLoadE17AwakeFromLoadMode + 119
 12  Unity                               0x004f6479 _ZN5Unity10GameObject8ActivateEv + 153
 13  Unity                               0x00f37904 _Z27GameObject_CUSTOM_SetActive29ReadOnlyScriptingObjectOfTypeIN5Unity10GameObjectEEs + 68
 14  ???                                 0x136e52ba 0x0 + 325997242
 15  ???                                 0x1b77a4e7 0x0 + 460825831
 16  ???                                 0x1194fd27 0x0 + 294976807
 17  libmono.0.dylib                     0x0478552a mono_get_runtime_build_info + 3344
 18  libmono.0.dylib                     0x048b849f mono_runtime_invoke + 133
 19  Unity                               0x007353f9 _Z23scripting_method_invokeP15ScriptingMethodP10MonoObjectR18ScriptingArgumentsPP13MonoException + 265
 20  Unity                               0x00968f91 _ZN25ScriptingInvocationNoArgs6InvokeEPP13MonoException + 97
 21  Unity                               0x00968f1e _ZN25ScriptingInvocationNoArgs6InvokeEv + 30
 22  Unity                               0x0094b7f8 _ZN13MonoBehaviour21CallMethodIfAvailableEi + 440
 23  Unity                               0x009464b4 _ZN13MonoBehaviour16CallUpdateMethodEi + 372
 24  Unity                               0x009464d9 _ZN13MonoBehaviour6UpdateEv + 25
 25  Unity                               0x00703aa0 _ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv + 448
 26  Unity                               0x00875d5b _Z10PlayerLoopbbP10IHookEvent + 1483
 27  Unity                               0x014b81e9 _ZN11Application11UpdateSceneEb + 457
 28  Unity                               0x014b47c9 _ZN11Application19UpdateSceneIfNeededEv + 73
 29  Unity                               0x014b3805 _ZN11Application9TickTimerEv + 2037
 30  Unity                               0x016a2728 -[EditorApplication TickTimer] + 24
 31  Foundation                          0x90a38d1f __NSFireTimer + 119
 32  CoreFoundation                      0x92ed0b06 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
 33  CoreFoundation                      0x92ed05b4 __CFRunLoopDoTimer + 1316
 34  CoreFoundation                      0x92f4bfff __CFRunLoopDoTimers + 351
 35  CoreFoundation                      0x92e89121 __CFRunLoopRun + 2081
 36  CoreFoundation                      0x92e88696 CFRunLoopRunSpecific + 390
 37  CoreFoundation                      0x92e884fb CFRunLoopRunInMode + 123
 38  HIToolbox                           0x903a4178 RunCurrentEventLoopInMode + 262
 39  HIToolbox                           0x903a3eb1 ReceiveNextEventCommon + 494
 40  HIToolbox                           0x903a3cac _BlockUntilNextEventMatchingListInModeWithFilter + 99
 41  AppKit                              0x99509f59 _DPSNextEvent + 734
 42  AppKit                              0x995097a1 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186
 43  AppKit                              0x994fbf6c -[NSApplication run] + 907
 44  AppKit                              0x994e54d0 NSApplicationMain + 2082
 45  Unity                               0x016b6a7b _Z10EditorMainiPPKc + 1339
 46  Unity                               0x016b71b8 main + 24
 47  Unity                               0x00003295 start + 53
 Stacktrace:
 
   at (wrapper managed-to-native) UnityEngine.GameObject.SetActive (bool) <0x00004>
   at (wrapper managed-to-native) UnityEngine.GameObject.SetActive (bool) <0x00004>
   at InputController.Update () [0x00119] in /Users/adriangoddard/Desktop/tailchase/Assets/Scripts/InputController.cs:104
   at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0001c, 0x0008e>
 
 Native stacktrace:
 
     0   libsystem_kernel.dylib              0x9091e69e __pthread_kill + 10
     1   libsystem_c.dylib                   0x937d6efe abort + 156
     2   Unity                               0x0169ac85 _Z17LaunchBugReporter13BugReportMode + 1157
     3   Unity                               0x00951605 _Z12HandleSignaliP9__siginfoPv + 53
     4   libmono.0.dylib                     0x04838716 mono_chain_signal + 76
     5   libmono.0.dylib                     0x047835f6 mono_sigsegv_signal_handler + 234
     6   libsystem_platform.dylib            0x97f1003b _sigtramp + 43
     7   ???                                 0xffffffff 0x0 + 4294967295
     8   Unity                               0x00d3b3b5 _ZN11UnityEngine9AnimationL23InitializeDefaultValuesERKNS0_30AnimatorGenericBindingConstantEPKN7mecanim9animation14AvatarConstantEbRNS5_25ControllerBindingConstantE + 1237
     9   Unity                               0x00d3aaa2 _ZN11UnityEngine9Animation29CreateAnimatorGenericBindingsERKNS0_20AnimationSetBindingsER9TransformPKN7mecanim9animation14AvatarConstantEPKNS7_18ControllerConstantEbRNS6_6memory9AllocatorE + 2066
     10  Unity                               0x00de9374 _ZN8Animator29SetupControllerMecanimDataSetEPKN7mecanim9animation18ControllerConstantEPKN11UnityEngine9Animation20AnimationSetBindingsERNS0_6memory9AllocatorERNS_14MecanimDataSetE + 116
     11  Unity                               0x00de8171 _ZN8Animator12CreateObjectEv + 385
     12  Unity                               0x00de6f7e _ZN8Animator13AwakeFromLoadE17AwakeFromLoadMode + 78
     13  Unity                               0x009f61f7 _ZN18AwakeFromLoadQueue13AwakeFromLoadE17AwakeFromLoadMode + 119
     14  Unity                               0x004f6479 _ZN5Unity10GameObject8ActivateEv + 153
     15  Unity                               0x00f37904 _Z27GameObject_CUSTOM_SetActive29ReadOnlyScriptingObjectOfTypeIN5Unity10GameObjectEEs + 68
     16  ???                                 0x136e52ba 0x0 + 325997242
     17  ???                                 0x1b77a4e7 0x0 + 460825831
     18  ???                                 0x1194fd27 0x0 + 294976807
     19  libmono.0.dylib                     0x0478552a mono_get_runtime_build_info + 3344
     20  libmono.0.dylib                     0x048b849f mono_runtime_invoke + 133
     21  Unity                               0x007353f9 _Z23scripting_method_invokeP15ScriptingMethodP10MonoObjectR18ScriptingArgumentsPP13MonoException + 265
     22  Unity                               0x00968f91 _ZN25ScriptingInvocationNoArgs6InvokeEPP13MonoException + 97
     23  Unity                               0x00968f1e _ZN25ScriptingInvocationNoArgs6InvokeEv + 30
     24  Unity                               0x0094b7f8 _ZN13MonoBehaviour21CallMethodIfAvailableEi + 440
     25  Unity                               0x009464b4 _ZN13MonoBehaviour16CallUpdateMethodEi + 372
     26  Unity                               0x009464d9 _ZN13MonoBehaviour6UpdateEv + 25
     27  Unity                               0x00703aa0 _ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv + 448
     28  Unity                               0x00875d5b _Z10PlayerLoopbbP10IHookEvent + 1483
     29  Unity                               0x014b81e9 _ZN11Application11UpdateSceneEb + 457
     30  Unity                               0x014b47c9 _ZN11Application19UpdateSceneIfNeededEv + 73
     31  Unity                               0x014b3805 _ZN11Application9TickTimerEv + 2037
     32  Unity                               0x016a2728 -[EditorApplication TickTimer] + 24
     33  Foundation                          0x90a38d1f __NSFireTimer + 119
     34  CoreFoundation                      0x92ed0b06 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
     35  CoreFoundation                      0x92ed05b4 __CFRunLoopDoTimer + 1316
     36  CoreFoundation                      0x92f4bfff __CFRunLoopDoTimers + 351
     37  CoreFoundation                      0x92e89121 __CFRunLoopRun + 2081
     38  CoreFoundation                      0x92e88696 CFRunLoopRunSpecific + 390
     39  CoreFoundation                      0x92e884fb CFRunLoopRunInMode + 123
     40  HIToolbox                           0x903a4178 RunCurrentEventLoopInMode + 262
     41  HIToolbox                           0x903a3eb1 ReceiveNextEventCommon + 494
     42  HIToolbox                           0x903a3cac _BlockUntilNextEventMatchingListInModeWithFilter + 99
     43  AppKit                              0x99509f59 _DPSNextEvent + 734
     44  AppKit                              0x995097a1 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186
     45  AppKit                              0x994fbf6c -[NSApplication run] + 907
     46  AppKit                              0x994e54d0 NSApplicationMain + 2082
     47  Unity                               0x016b6a7b _Z10EditorMainiPPKc + 1339
     48  Unity                               0x016b71b8 main + 24
     49  Unity                               0x00003295 start + 53
 
 Debug info from gdb:
 
 
 =================================================================
 Got a SIGABRT while executing native code. This usually indicates
 a fatal error in the mono runtime or one of the native libraries 
 used by your application.
 =================================================================
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Answer by aeasterling · May 24, 2015 at 02:47 PM

This exact issue was happening with me this afternoon -- Pretty much identical stack trace.

The source of the problem was a prefab with a Start() method that fetched an animator on a child component. I.e.,

 void Start () {
     this.damageTextAnimator = this.damageText.GetComponent<Animator>();
 }

In this case, "damageText" was a Unity 4.6 Text element, which I had set using the Unity Editor's Inspector on the Prefab object.

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avatar image Menion-Leah · Jan 09, 2018 at 07:14 PM 0
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Same issue here, Unity 2017.3.0p1!

I wasted dozen of hours on android app and Unity Editor randomly crashing, until I removed an Animator component.

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