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Question by
Ali_unity · Jan 09, 2018 at 05:44 PM ·
performanceandroid buildframerate
Frame Rate jumps between 20 to 8000 ( in thousands) continuos and periodically.
some times it doesn't happen and the game runs smooth, after I restart game it might or it might not happen. tried using v sync and application.targetframerate but doesn't fix the issue.
Cant figure out whats causing this strange problem, checked the profiler but didn't found any thing weird.
However it only happens on android build, in editor it never happened. I'm using unity 2017.3of3, such problem never happened when I developed previous game with the same physics assets and settings.
Any suggestions would be highly appreciated.
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