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Question by lapelk · Apr 26, 2021 at 05:47 PM · import modelimport settings

Import 3ds file from visual components into Unity as seperated assemblies for each machine,Import 3ds file (visual components) into Unity but as seperated assemblies for each machine

Hello to Everyone :)

For an university course I created a production line for a PET bottle-production in vc and exported now the 3ds file to Unity. But here is the problem: The whole production line is now a group while in the hierarchy panel the file is seperated into 4629 (!) single objects. But I want to have 1 assembly for each machine in the production line. How can I xport/import the vc file into Unity, so that each machine will be a single assembly in Unity?

Would be happy if someone can help me, I was pretty shocked when I saw 4629 items in the hierarchy :o

thx and greetings from Tallinn

Larissa

alt text

,Hello to Everyone :)

For an university course I created a production line for a PET bottle-production in vc and exported now the 3ds file to Unity. But here is the problem: The whole production line is now a group while in the hierarchy panel the file is seperated into 4629 (!) single objects. But I want to have 1 assembly for each machine in the production line. How can I xport/import the vc file into Unity, so that each machine will be a single assembly in Unity?

Would be happy if someone can help me, I was pretty shocked when I saw 4629 items in the hierarchy :o

thx and greetings from Tallinn

Larissa

alt text

vc-screenshot.jpg (400.3 kB)
vc-screenshot.jpg (400.3 kB)
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