Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NickK10 · Feb 08, 2015 at 12:09 AM · androidcrashlerpclose

Lerping the Camera closes Nexus 5, not Nexus 10

No, it doesn't crash. And there is no crash report because well, it's like you ran an Application.Quit(); The system, and the debug believes the user closed the application, not the system. So it doesn't handle it as a crash.

Only happens on Nexus 5, when a lerp is called (only on the main camera). Nexus 10 doesn't close, both on 5.0 Lollipop. Getting ready to try my Nexus 7, first & second generation. This is really bothering me, even on a brand new project with only a camera and a lerp, it produces the same results. A user generated close, not a crash. No bug reports, no debug logs because well, it's handled as a user shutdown -- not a crash.

Edit : On unity remote, (Yes I know it's just frames, nothing is being ran on the mobile platform), it handles it fine. No closes on both devices.

Edit 2 : No reference exceptions, no exceptions at all in the editor. Tried to force a log to be written but can't because the application was closed by the "user" not "system" as if an "Application.Quit" was called.

Edit 3 : I scanned my code up and down, nothing should be producing a quit. There are no device checks either.

Edit 4 : Found a question posted a year ago regarding this. Similar results, not an answer. http://answers.unity3d.com/questions/636225/android-app-crashes-when-camera-moves-nexus-7.html

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 3d Network dies on Android 0 Answers

Unity 5 GUI crashes android 2 Answers

android app crashes after unity screen (maybe because of AdMob?) 0 Answers

Random crashes in Android build 0 Answers

Unity deleting and crashing on Android APK build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges