Standalone game's built version is zoomed in at most resolutions. Looks fine in game view.
I built my first game successfully and when I finally opened the game I realized that in most resolutions my game objects had been awkwardly zoomed.
Now, in the game view, I kept the aspect ratio of a standalone game screen and everything looks fine there. When I build the game and open it in any 512x384, everything is awkwardly scaled.
I use Unity 2017.3 and while looking through the forums all the answers I could see were for unity 4/5 and from pre-2015, which I assume is relevant as Unity must have changed a lot. Note: In the images provided, everything is a UI game object, apart from the Unity logo which is a raw image.
Imaged attached as refference:
Answer by AshDaCreator · Jan 10, 2018 at 03:52 PM
Fixed by deleting the empty game objects I had which I used to store menu items. I had turned on root canvases scaler but it had no effect. So I created non-root canvases inside my main canvas and used those to store my objects instead. Then I was able to use anchor points and the canvas scaler successfully.
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