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Building a VR FloorPlan with imported .obj file
Hello all,
I'm building a VR Floor plane using .obj file, consistent of many pictures as textures. When placing the .obj in the scene I get a model with overall bad texture look and "holes". I think it has to do with lighting, .obj export settings, or my usage of textures.
see picture:
example of .obj floor plane
You can see how all the edges are nicely cut.
What settings should be considered when importing .obj from a 3D software to Unity3D?
Thank is advanced!
goodlookingfloorplan.jpg
(57.2 kB)
obj-mesh1.jpg
(31.6 kB)
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