- Home /
How to make particles move irrespective of object(emitter) rotation?
I have a particle system attached to the rolling sphere. When sphere meets certain condition on the game it is made to emit the particle system. I have directed the particle emission to the left side of the screen. However, due to the rotation of the sphere the particle system are scattered to the rotated direction.
How to emit the particle only on left direction of the screen?
Answer by ifurkend · Jan 08, 2018 at 12:24 PM
You should not put your sphere mesh and particle system components in the same object, or parenting the particle system to sphere mesh object.
Instead parent both sphere and particle sys under the same object but it only rotate the sphere object, so the rotation of particle emitter remains independent to the sphere.
I tried parenting Sphere and Particle system under new empty object. Now the particle system is fixed on that position and not following the sphere. How to overcome this?
So you move the parent but rotate only the sphere separately.
How do i move the parent empty object with the child sphere object keeping particle system intact?
Your answer
Follow this Question
Related Questions
Particle system radial velocity 1 Answer
Add collision planes to Shuriken ParticleSystem prefabs 1 Answer
Does the Shuriken Particle System in Unity 4 not allow particles to render prior to collision? 1 Answer
Particle System Values Don't affect 0 Answers
Particles in Orthographic Camera Disappearing Too Soon 1 Answer