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Question by
$$anonymous$$ · Jan 08, 2018 at 07:53 AM ·
buildplatformbuildpipeline
How to keep Platform when using BuildPipeline.BuildPlayer
One of the reasons I wrote a little script for building a player was because I wanted to build for Standalone while keeping my Platform UWP. But when the built is finished, the Platform switched to Standalone. Is it possible to do this keeping the current Platform?
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