> Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
I have a simple one level unity game with an opening crawl. The project works fine in the editor, but when I try to build the game and give it an .exe file, the game crashes after I load the main level and the physics seem to stop working (the player falls off the map). My player has a box collider, circle collider, a Tilemapcollider 2d, and a rigidbody 2d. When I play the game, the players and enemies float on the map but they don't fall off, I wonder if that is an issue. Any help would be greatly appricated. This is my first unity game I have made on my own and it would be a shame to trash it because of a build issue. Please keep me updated!
Thanks!
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