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Question by ZtekMiniGame · Jan 07, 2018 at 03:33 PM · scripting problemerrorunityeditorglitch

Same code in 2 different scripts with different outcomes

I have a script that makes 4 event trigger buttons on my screen tilt towards a platform. In my script only one of my buttons work and each function in the script has an identical concept. I did a test to see why it wasn't working by coping and pasting it into another script and now a different button works and the rest including the one that worked before doesn't. Here is my script:` void Update() {

     gameObject.transform.Rotate(side, 0, up);

     //Up
     if (Up == (true))
     {

         up = Time.deltaTime * 20;
     }
     else
     {
         up = gameObject.transform.rotation.y;

     }
     //Down
     if (Down == (true))
     {
         up = -Time.deltaTime * 20;
     }
     else
     {
         up = gameObject.transform.rotation.y;

     }
     //Left
     if (Left == (true))
     {
         side = -Time.deltaTime * 20;
     }
     else
     {
         side = gameObject.transform.rotation.x;
     }
     //Right
     if (Right == (true))
     {
         side = Time.deltaTime * 20;
     }
     else
     {
         side = gameObject.transform.rotation.x;
     }
 }

 public bool Up = false;
 public bool Down = false;
 public bool Left = false;
 public bool Right = false;



 public void RotateUp() { Up = true; }
 public void unRotateUp() { Up = false; }
 public void RotateDown() { Down = true; }
 public void unRotateDown() { Down = false; }
 public void RotateLeft() { Left = true; ; }
 public void unRotateLeft() { Left = false; }
 public void RotateRight() { Right = true; }
 public void unRotateRight() { Right = false; }

}`

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