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Question by FunkySimon · Dec 20, 2017 at 09:20 PM · vriphonegoogle

Google VR (Cardboard) Distortion Incorrect on iPhone 6s

I'm just getting started with Google Cardboard a couple days ago, using the latest version of their SDK for Unity (1.110), and things were going great (successful test builds on iPhone). I updated to Unity2017.3 yesterday, and now my builds are distorted on my phone (see image). I tried rolling back to 2017.2, but that didn't seem to fix the issue.

Anyone else working with Google VR have this problem?

alt text

2017-12-20-161135.png (328.7 kB)
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avatar image FunkySimon · Dec 21, 2017 at 04:54 PM 0
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A similar issue was reported here in $$anonymous$$ay - https://github.com/googlevr/gvr-unity-sdk/issues/589

But the circumstances seem different.

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Answer by FunkySimon · Dec 22, 2017 at 02:40 PM

I believe I have a fix, though I'm not sure I can call it a "solution".

In the Deployment Info in Xcode, I unchecked all of the options in the Device Orientation except for "Landscape Left."

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screen-shot-2017-12-22-at-93533-am.png (61.1 kB)
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avatar image Baannana · Jan 25, 2018 at 06:10 PM 0
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Thank you, I think this solves the problem.

avatar image lemonyama · Apr 03, 2018 at 01:52 PM 0
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THHHHHHAAAAN$$anonymous$$$$anonymous$$$$anonymous$$$$anonymous$$YOUUUUUUUUUUUUU!!!!!!!

they need to sort out their default settings on these SD$$anonymous$$S and stop changing stuff

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Answer by youvisit · Dec 21, 2017 at 04:00 PM

Just saw this on an iPhone 6s using 2017.2.0p3 a minute ago. We've been testing for weeks on this version and hadn't seen it before on any device.

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avatar image FunkySimon · Dec 21, 2017 at 04:54 PM 0
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That's interesting... and very odd. I'm on an iPhone 6s too, but I'm not sure how this error could spontaneously occur. Perhaps it's worth a bug report, but I'm not sure if it goes to Unity or Google.

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