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Question by JCK32 · Jan 07, 2018 at 07:53 AM · c#listsalgorithmmanagementtycoon

How to approach my management simulation game?

Hi Guys, I started to experiment with Unity to create a side management game project, here is the thing I'm trying to replicate a similar algorithm to the Game Dev Tycoon's Topics and Genres chart, it basically cross-checks two different "classes" in order to return a float value (for ex. 0.8 is ok, 1.0 is a great match) so that these values can be passed to overall review function. as you can see in these charts Chart 1 Game Dev Chart , my question is should I go with 2 different lists and go thru each one with set of float values and try to call them from an function? I doubt it will work in an efficient way so I'm open to any ideas and also should I do the "list" of genres/topics with dictionaries or lists(I think array would not be a good choice since I might change the size of these lists later on). I'm slowly but steady learning Unity, and yes I know i should have started with something basic but I would like the get a grasp of the logic. Thanks!

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