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Question by Kissta · Sep 10, 2017 at 05:55 AM · navmeshruntimebake

surface.Bake(); no such command

(re: https://www.youtube.com/watch?v=n-RXnDGE72M∈dex=12&list=PL4AZfZ_v6LZNn6LPUbYFyKJNlssdzlu9K at 13 mins 50 secs)

When I try: surface = GetComponent (); surface.Bake();

I am getting an error message: UnityEngine.AI.NavMeshSurface does not contain a definition for bake and no extension method Bake of type UnityEngine.AI.NavMeshSurface could not be found "are you missing an assembly reference

I am struggling to get the dynamic navmesh working.

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avatar image Kissta · Sep 10, 2017 at 06:52 AM 0
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I am using 2017.1

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Answer by Bunny83 · Sep 10, 2017 at 11:07 AM

Well, have you loaded the components from their github page ? They seem to have refactored the component and have renamed the method to "BuildNavMesh()" which is actually a better name for dynamically updating a navmesh.

Keep in mind that this talk is already kinda old and it was the first version they presented to the public.

Specifically here's the change they made on March 28

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Answer by Acid_kenobi · Sep 10, 2017 at 11:09 AM

Have you downloaded the extra files here ?? : https://unity3d.com/learn/tutorials/topics/navigation/introduction-and-navigation-overview

They are required for the new Navmesh feature functionality

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