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Question by ZtekMiniGame · Jan 06, 2018 at 11:12 PM · rotationeventsystemdeltatime

Event System button tilt moving too fast and not working with being pushed down

I have a game where there is a platform and 4 controls on each side of the screen. when you click the buttons the platform will tillt in that direction. So far I have the script that should be working just fine, but when I unhold my button it doesn't stop tilting and when you are holding it it goes way to fast. Here is the script I have so far`public class TiltFile : MonoBehaviour { private int up = 0; private int side = 0;

 void Update()
 {


     gameObject.transform.Rotate(side, 0, up);

     //Up
     if(Up == true)
     {
         up++;
     }
     //Down
     if(Down == true)
     {
         up--;
     }
     //Left
     if (Left == (true))
     {
         side--;
     }
     //Right
     if(Right == true)
     {
         side++;
     }
 }

 public bool Up = false;
 public bool Down = false;
 public bool Left = false;
 public bool Right = false;



 public void RotateUp() { Up = true; }
 public void unRotateUp() { Up = false; }
 public void RotateDown() { Down = true; }
 public void unRotateDown() { Down = false; }
 public void RotateLeft() { Left = true; ; }
 public void unRotateLeft() { Left = false; }
 public void RotateRight() { Right = true; }
 public void unRotateRight() { Right = false; }

} `

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avatar image gte1000a · Jan 07, 2018 at 12:06 AM 0
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Where do you set your variables to false again? , Where did you used your Unrotate[up,down,left,right] method?

avatar image ZtekMiniGame gte1000a · Jan 07, 2018 at 12:16 AM 0
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I put it on the the pointer up of my event trigger component the ones that set it to true are the pointer down.

avatar image gte1000a ZtekMiniGame · Jan 07, 2018 at 12:21 AM 0
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screenshot?

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