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Question by
raiwin · Apr 27, 2021 at 06:57 AM ·
bugvrpost processingoculusriftambient occlusion
AO of post processing causes transparency
I'm working on a standard 3D project with Unity 2019.4.24f1 and the latest post processing pack and the Oculus Rift CV1. When I enable Ambient Oclusion some of the textures become transparent, without VR there is no issue, any tips how to solve this issue?
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