Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by jupaesbri · Sep 02, 2016 at 01:51 PM · script.vroculusvirtualoculusrift

AutoWalk Oculus Rift

Hi: I0m new with Oculus Rift, I have made some games with Google Cardboard, and I have found an script for moving my character when he looks down with de headset, I'm trying to do the same thing in Oculus, when I look down I can star walking forward. Can anyone help me? I made this script but didn't work when I tried it with the Oculus DK2. Thanks for your help.

ublic class AutoWalk : MonoBehaviour {

 private const int RIGHT_ANGLE = 90;

 // This variable determinates if the player will move or not 
 private bool isWalking = false;

 Camera head;

 
 public float speed;
 public bool walkWhenLookDown;
 public double thresholdAngle;

 
 public bool freezeYPosition;

 public float yOffset;

 void Start() {

     head = gameObject.GetComponent<Camera>();
 }

 void Update()
 {
    

     // Walk when player looks below the threshold angle 
     if (walkWhenLookDown && !isWalking && head.transform.eulerAngles.x >= thresholdAngle && head.transform.eulerAngles.x <= RIGHT_ANGLE)
     {
         isWalking = true;
     }
     else if (walkWhenLookDown && isWalking &&
              (head.transform.eulerAngles.x <= thresholdAngle ||
              head.transform.eulerAngles.x >= RIGHT_ANGLE))
     {
         isWalking = false;
     }


     if (isWalking)
     {
         Vector3 direction = new Vector3(head.transform.forward.x, 0, head.transform.forward.z).normalized * speed * Time.deltaTime;
         Quaternion rotation = Quaternion.Euler(new Vector3(0, -transform.rotation.eulerAngles.y, 0));
         transform.Translate(rotation * direction);
     }

     if (freezeYPosition)
     {
         transform.position = new Vector3(transform.position.x, yOffset, transform.position.z);
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity crash when using Oculus Rift and SteamVR 0 Answers

How can I let a VR player walk up walls using Oculus' OVR Camera rig? 0 Answers

Unable to start Oculus XR Plugin 3 Answers

How to stop a video using the OCULUS script MoviePlayerSample.CS. 0 Answers

Assertion failed error when using Oculus headset 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges