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Question by silentninjastudio · Jun 03, 2016 at 12:23 PM · c#scripting problemgameerror messagefreeze

Unity Crashes When Clicking Play: Script Error?

I have an issue, whenever I try to click play in the Unity Editor, the Editor freezes. This might be caused by a script error. According to this post http://answers.unity3d.com/questions/756762/unity-bug-not-responding-when-i-try-to-play.html

My Do/While script has a loop. Is there a way to fix it? I am running Windows 10 x64 with Unity 5.3.5 (latest) version.

Here is the code that may have been causing the problem:

 using UnityEngine;
 
 public static class Helper
 {
     public static float ClampAngle(float angle, float min, float max)
     {
         do 
         {
             if (angle < -360)
                 angle += 360;
             if (angle > -360)
                 angle -= 360;
         } while (angle < -360 || angle > 360);
 
         return Mathf.Clamp (angle, min, max); 
 
     }
 }
 

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avatar image silentninjastudio · Jun 02, 2016 at 10:21 PM 0
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Additionally, the tutorials that I have been following can be found here https://www.3dbuzz.com/training/view/3rd-person-character-system/simple-character-system/18-tpcamera-handleplayerinput-implementation

The part where they scripted this can be found at 9:30 to 15:30 of the video.

avatar image Hellium · Jun 03, 2016 at 12:25 PM 0
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  if (angle > -360)

change to

  if (angle > 360)

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Answer by Dave-Carlile · Jun 03, 2016 at 12:24 PM

This part is your problem:

 if (angle > -360)
              angle -= 360;

I believe you want that to be if (angle > 360).

Currently your loop is just toggling the value back and forth between < -360 and > -360.

You can also eliminate the loop by using modulo arithmetic:

 angle %= 360;
 if (angle < 0) angle += 360;

That will always give you an angle between 0 and 360. I've not tested it fully so use at your own risk, but some flavor of that should work.

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