- Home /
Question by
Manhiem · Aug 31, 2020 at 05:33 AM ·
networkingunityeditoraugmented reality
Player Position In Photon 2.
Hey... i am using Photon 2 in ARCore with unity. The problem is that photon does not instantiate an object before joining a room. If we instantiate onjoinedroom, then the gameobject moves with the player in player's camera and moves with opponent in opponents camera. I want the player to see the gameobject move with opponents camera but not with his one... I hope you get it How can i set a colider in both the camera so that on raycasting the other player can be detected in my phone... Think of it as an FPS game...
thanks in advance
Comment
Your answer