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Question by sujitha304 · Aug 10, 2019 at 05:48 PM · scripting problemlerpmathjumpingpivot-point

Calculating jump while rotating around pivot

i want make the player be able to jump inside a cylinder while rotating around a pivot pointalt text

this is what it looks like alt text this is what i want to achieve.

what i thought i could do was take the local up direction as its pointing directly away from pivot and taking the inverse value and doing something with that but i just cant seem to get it to work. i was able to test this out as well in the editor by changing the coordinate space to local and it works. but i just cant wrack brain around how im supposed to do this since i also want the player be able to rotate around while mid air jumping as well.

if anyone has any clue on how to do this it would help me out a lot

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Answer by sujitha304 · Aug 17, 2019 at 04:38 AM

https://answers.unity.com/questions/463704/smooth-orbit-round-object-with-adjustable-orbit-ra.html

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