Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OllieCJ · Oct 10, 2018 at 04:58 PM · unityeditorsteamreality

OpenVR controller allocation is broken

Hi Unity users,

I appear to be having a problem with device management using 2 Vive controllers and a Vive tracker. Depending on the order in which they are turned on and off they are incorrectly allocated XRNodes.


If a Controller is turned on followed by a HardwareTracker, the tracker will be swapped in as the second (Left) controller. If a tracker is switched on on it's own, it will register fine as a tracker. However, if a controller is then turned on, the Tracker will be assigned one of the Hand nodes and the controller the other. Below are some demonstrations of this:

alt text Tracker only


alt text Then controller turned on.


There are numerous permutations of this, essentially if both controllers are turned on first then the tracker, it works fine. However, if one is then switched off all number of reallocations can happen with little apparent logic. If unity is launched with all 3 devices on then allocation is seemingly random.

This switch occurs upon successful tracking, after powering on. It seems to resemble behaviour from an older Steam Controller Manager script that was inherently broken when additional controllers and trackers were added. Here is my code for debugging:

 InputTracking.nodeAdded += NodeAdded;
  
 private void NodeAdded(XRNodeState obj)
         {
             ulong id = obj.uniqueID;
             Debug.Log("Object ID: " + id + ", connected as " + obj.nodeType);
          }
  
 // Debugging Joystick allocations
 private void JoystickNames()
         {
             string[] joysticks = Input.GetJoystickNames();
             int i = 0;
             foreach (string s in joysticks)
             {
                 Debug.Log("Joystick at " + i + ": " + s);
                 i++;
             }
         }

tracker-only.png (59.7 kB)
tracker-then-controller.png (57.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

92 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Steam VR Display Hurt HUD 0 Answers

How do I manually offset a VR players head? 1 Answer

Steam VR always asks for BINDING in starting the game 0 Answers

Forge Networking With Steam 0 Answers

Apply Local Rotations to VR Camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges