Timer onTriggerEnter doesn't launch
Hi !
In my project, I am trying to set on a powerup (just modify speed) during 15sec on my player when this one is colliding with a specific object.
My problem : I put a boolean to true in order to launch my stuff in the Update() function, but I can't acess to my stuff. So I put a Debug.Log to check, and it never appears. I don't understand why.
Thank you for your help !
 private bool runTimer = false;
 private float timeTimerLeft;
 private bool death;
 private float elapsedTime;
 private void Start()
 {
     timeTimerLeft = 15.0f;
  
 }
 private void Update()
 {
     if (runTimer)
     {
         death = Manager.Instance.GetDeath();
         elapsedTime = Time.deltaTime;
         while (elapsedTime < 5.0f && !death)
         {
             PlayerMovements.Instance.SetSpeed(4.0f);
             if (death)
             {
                 Instantiate(gameObject);
             }
         }
         PlayerMovements.Instance.SetSpeed(8.0f);
         runTimer = false;
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         runTimer = true;
         Destroy(gameObject);
         death = Manager.Instance.GetDeath();
     }
 }
               Comment
              
 
               
              did you try to set your functions public? That is probably the problem.
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