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Question by siddharth3322 · Jan 04, 2018 at 02:53 PM · raycastphysics2ddebugdrawray

Debug Draw for BoxCast and CapsuleCast

I am looking for debug draw related help for BoxCast and CapsuleCast so it become useful in programming rather than doing just guessing.

I found that for RayCast, there is DrawRay available for giving you proper measurement for ray cast.

  Debug.DrawRay(new Vector2(slicer0[0].position.x, slicer0[0].position.y), new Vector2(slicer0[0].right.x, slicer0[0].right.y) * 5f, Color.red, 0.1f);
 
  hit = Physics2D.Raycast(new Vector2(slicer0[i].position.x, slicer0[i].position.y), new Vector2(slicer0[i].right.x, slicer0[i].right.y), 10f, boxMask);

So something similar available for BoxCast and CapsuleCast in Unity ??

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