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Question by dbobyla_dodo4story · Jan 04, 2018 at 10:15 AM · texture2deditorguidrawtexture

In EditorGUI Texture2D is dark.

Only one image is normal. Image 2 is correct. 1. EditorGUILayout.LabelField(new GUIContent(imageHolder), GUILayout.Width(1920f / 8f), GUILayout.Height(1080f / 8f)); 2. EditorGUI.DrawPreviewTexture(new Rect(0f, 60f + 1080f / 8f, 1920f / 8f, 1080f / 8f), imageHolder); 3. GUI.DrawTexture(new Rect(0f, 70f + (1080f / 8f)2f, 1920f / 8f, 1080f / 8f), imageHolder); 4. Graphics.DrawTexture(new Rect(0f, 80f + (1080f / 8f) 3f, 1920f / 8f, 1080f / 8f), imageHolder);

I dont understand why this images are so dark. Source image is much more bright.

alt text

editorwindow-textures.png (224.8 kB)
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Answer by Han-Wen · Feb 15 at 03:05 AM

I have the same problem, do anyone know how to fix it without using DrawTextureTransparent ? I want to use custom shader.

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