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Question by wouter_vandenputte · Jan 03, 2019 at 12:22 PM · collidersmobile devicesmobileoptimization

Mobile game, edges as colliders

Right now I have a game which makes the camera look down into a sort of box in which I placed walls, I put the mesh renderers of these walls of to make them invisible but still act as a collider. However, this limits the game to a certain resolution and I want it to make it work to all resolutions.


So my question here is:

  • Is there a neat way to automatically make the edges of the screen act as colliders?

  • If not, should I codewise detect the resolution and then set the walls of the box at the appropriate position?

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