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Unity 3D Vs 3DS Max Default Models Colors Variance
I was getting 3d models color difference in 3DS Max (My 3d models designing software) compare to Unity (My game development engine). For your reference, I have taken one example screenshot for better understanding.
In 3DS Max, its looking lighter and in cool colors. In Unity 3D, its looking darker and shiny colors. If I check color code in Unity 3d, then it's proper it should require to look same but then why I was seeing all things in cool colors in 3DS Max!!!
In all 3d models, I was getting this kind of color difference when I import within the Unity game engine. Because of this, the creation of an environment look and feel become really difficult for me.
In the above example, in both software, I didn't change any kind of default settings related to lighting or anything else. What to do in this case for getting the exact same thing from 3DS Max to Unity 3D?
Your answer
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