SteamVR render model wrong forward direction
The controller render models from steamvr seem to be weirdly placed for most controllers, the only one that looks correct is the htc vive controller, for both vive cosmos and oculus touch the transform is incorrectly aligned. I was wondering if anyone else struggled with this or found a clean solution?
Here the touch controllers:
Here the htc vive controller in comparison, the alignement is perfect:
Your answer
![](https://koobas.hobune.stream/wayback/20220613053612im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity New Input System stops working when activating Steamworks.net 2 Answers
How to get the velocity of the controllers ( Steam VR 2.2) ? 1 Answer
Using Steam Controller Gyro as Mouse Joystick, or any other Gyro capture device. 0 Answers
Steam VR HTC Vive: When I change scenes, the Vive controller is no longer tracking positions. 1 Answer
Switch HandRole in HTC Vive Controller 0 Answers