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               Question by 
               Binnebro · Feb 02, 2021 at 12:29 PM · 
                scripting problemscripting beginnerscriptingbasicsspherecast  
              
 
              How to add force if spherecast is true and how to set direction of sphere
I have made a script but it doesnt seem to work
      public float sphereRadius = 1;
      public float pushSphere = 5;
      public float maxDistance = 10;
      public LayerMask layerMask;
      public GameObject hitObject;
     private Vector3 origin;
     private Vector3 dir;
     public Transform player;
     public float pushForce = 10;
    public float pushRadius;   
      public GameObject Cilinder;
       void Update()
     {
       if(Input.GetKeyDown(KeyCode.R))
        {
           ForcePush();
         }
   
          }
  
           void ForcePush()
             {
            origin = transform.position;
               RaycastHit hit;
               dir = player.localPosition;
                 if(Physics.SphereCast(origin, sphereRadius, dir, out hit, maxDistance, layerMask, 
                QueryTriggerInteraction.UseGlobal))
                        {
     
     GameObject hitObject = hit.collider.gameObject;          
     Rigidbody hitBody = hitObject.transform.GetComponent<Rigidbody>(); 
     
     if(hitObject.gameObject.CompareTag("Enemy"))
     {
      hitBody.AddExplosionForce(pushForce, Vector3.up, pushRadius);
     }
     }
    }
}
               Comment
              
 
               
              Cleaning up your formatting will make it much easier for people to read. If you are using visual studio press ctrl+k+d
Your answer
 
 
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