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How to fix broken arms?
So, I'm trying to import a model into Unity, to then use it in VRChat. The problem is: the arms are broken. The rigging is fine, it looks and works normally in blender and Unity doesn't say the model isn't in T-pose when I go to configure the rig as humanoid. Why does it do this? I've had this with some other models as well. I also tried using the "Fix Model" option on Cat's blender plugin and it didn't change anything.
picture: https://i.gyazo.com/764b1490b8da1024e59ca95ce97ecce7.png
Did you ever fix it because when I move my avatar's arms mess up and bend like this?
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