Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by karineng · Jan 03, 2018 at 09:20 AM · xbox360

How to use xbox 360 in unity?


I have never learn script before, i am a beginner learning c#script.

i am developing a menu, by clicking a 'watch video' button, the scene will change and play the movie.

I can do it with mouse and the script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 public class ButtonManager : MonoBehaviour
 {
     vrJoystick joy = null;
     public void WatchVideoBtn(string newGameLevel)
     { 
           SceneManager.LoadScene(newGameLevel);
     }
     public void ExitGameBtn()
     {  
           Application.Quit();
     }
 }
 
  

BUT it can't run when i want to click the button by xbox 360 with the following script:

 using UnityEngine;

using System.Collections; using UnityEngine.SceneManagement; using System;

public class ButtonManager : MonoBehaviour { vrJoystick joy = null; public void WatchVideoBtn(string newGameLevel)

 {
     if (MiddleVR.VRDeviceMgr != null)
     {
         joy = MiddleVR.VRDeviceMgr.GetJoystickByIndex(2);

     }
     if (joy != null)
     {


         if (joy.IsButtonToggled(2))
             SceneManager.LoadScene(newGameLevel);
     }
 }
 
 public void ExitGameBtn()
 {
     if (MiddleVR.VRDeviceMgr != null)
     {
         joy = MiddleVR.VRDeviceMgr.GetJoystickByIndex(3);
     }
     if (joy != null)
     {
         if (joy.IsButtonToggled(3))
            
         Application.Quit();
     }
 }
 

i don't know if the order of script or the whole script are wrong. And both of them cannot quit the scene by clicking'exit' button.

I stay here for a long time TAT Could you please help me to overcome the problem?


,I have never learn script before, i am a beginner learning c#script. I am developing a menu, by clicking a 'watch video' button, the scene will change and by clicking the screen, it will play the movie. I can do it with mouse and the script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 public class ButtonManager : MonoBehaviour
 {
     vrJoystick joy = null;
     public void WatchVideoBtn(string newGameLevel)
     { 
           SceneManager.LoadScene(newGameLevel);
     }
     public void ExitGameBtn()
     {  
           Application.Quit();
     }
 }

However, it can't run when i want to click the button by xbox 360 with the following script: ublic class ButtonManager : MonoBehaviour { vrJoystick joy = null; public void WatchVideoBtn(string newGameLevel)

 {
     if (MiddleVR.VRDeviceMgr != null)
     {
         joy = MiddleVR.VRDeviceMgr.GetJoystickByIndex(2);

     }
     if (joy != null)
     {


         if (joy.IsButtonToggled(2))
             SceneManager.LoadScene(newGameLevel);
     }
 }
 
 public void ExitGameBtn()
 {
     if (MiddleVR.VRDeviceMgr != null)
     {
         joy = MiddleVR.VRDeviceMgr.GetJoystickByIndex(3);
     }
     if (joy != null)
     {
         if (joy.IsButtonToggled(3))
            
         Application.Quit();
     }
 }

Could u guys please help me TAT I stay here for a long time with no suitable solution.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Formatting for 360 control 1 Answer

Xbox Controller & input manager? 1 Answer

[C#] Xbox D'Pad to cycle through GUI.Buttons? 2 Answers

Has anyone here ever made a game for wii, or xbox 360 or ps3? 2 Answers

Navigating menus using Joystick 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges