Albedo RGB channel overrides Map
Hi,
maybe this is a noob question but i have a problem with my imported asset. I am using the standard shader and imported an albedo map, but now the rgb channel overrides my map. My map is yellow- but the rgb channel is black -> yellow gets overwritten -> the object with this material is black :/ How can i stop that. - rendering mode opaque
Thank you for ur help!
bildschirmfoto-2018-01-02-um-181654.png
(46.2 kB)
Comment
Your answer
Follow this Question
Related Questions
How to change the default rendering mode for materials in Unity? 0 Answers
Unity 5.4.0f2 rendering 3ds max bones for some reason 0 Answers
How to use multiple materials in Mesh Renderers? (Read for more details!) 0 Answers
Unity3d rendermode change at runtime not correctly changed 0 Answers
How do I control materials with Fade Rendering Mode? 1 Answer