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Question by vrbullshit · Jun 29, 2017 at 10:56 AM · iosnetworkingnetworkrpccommand

UNET: Network [Command] from non-player object

This screencast video describes this issue best: https://youtu.be/RXEWM_Nc_K8 Unitypackage below.

I'm working on a chat system with **UNET [Command]**s (Client to Server) and [ClientRpc]s (Server to all connected clients). The host can send messages to any other client using a Unet Network [Command]. But only the host can. Clients, however, cannot send [Command] messages, because they cannot send UNET network commands, as they do not have the authority to do that. The game object, which includes the script ("SendTestMsg.cs"), has a NetworkIdentity component with LocalPlayerAuthority selected. And yet Unity displays

 Trying to send command for object without authority.

How can I solve that? I have already found descriptions on this topic, e.g.. https://stackoverflow.com/a/37583086, but I don't get through in my particular case. Help would be appreciated. Unitypackage attached. Thanks in advancelink text

Here is SensTestMsg.cs:

 // attached to the CommunicationManager - always in scene
 
 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 
 public class SendTestMsg : NetworkBehaviour
 {
     public Text textfield;
     public InputField message;
 
     // Executed at this client
     public void PushMessageToServer()
     {
         if (!isClient) return;
         string messageToServer = message.text;
         print("called from this client: PushMessageToServer()");
         CmdInformServer(messageToServer);
     }
 
     // Executed at server
     [Command]
     void CmdInformServer(string msgFromClient)
     {
         if (!isServer) return;
         print("called from the server: CmdInformServer()");
         RpcInformClients(msgFromClient);
     }
 
     // Executed at all clients
     [ClientRpc]
     void RpcInformClients(string msgFromServer)
     {
         if (!isClient) return;
         print("called from all clients: RpcInformClients");
         textfield.text = msgFromServer + "\n" + textfield.text;
     }
 }


unetcommandwithoutplayerunitypackage.zip (14.6 kB)
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