How can I get a two-dimensional blend tree to match direction and rotation?
need some help regarding a 2d blend tree and direction.
so, here's the issue: 3d top-down game, I want the player to walk in direction of movement. my desired solution is to create a 2d blend tree with four (excluding idle) animations for the different directions. however, I do not know how to adequately shift the x and y blend values to the player's rotation. basically, if I aim to the right and walk up, it will play the forward animation
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                