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Question by MarcAFG · Aug 12, 2013 at 07:20 AM · transformvector3randomspawning

Transform.position without Vector3?

Good day, I was making random spawner using 64 different locations and randomizer to decide in which place will my gameobject spawn. Here is most of my script:

...

 var spawn64 : Transform;
 var timer : float = 0.0;
 var spawning : boolean = false;
 var Fire : GameObject;
 var bomb : AudioClip;
 var location : Transform;
 
 
 
 function Update () {
     if (!spawning) {
     timer += Time.deltaTime;
     }    
 
     if(timer>=1) {
     Spawn ();
     }
 
 }
 
 function Spawn() {
 spawning = true;
 timer = 0;
 var randomPick : int = Mathf.Abs(Random.Range(1,64));
 
 
 if(randomPick == 0) {
 location = spawn0;
 }
 
 else if(randomPick == 1) {
 location = spawn1;
 }
 ...
 Fire.transform.position = location;//here is the error part
 AudioClip.Play();
 
 yield WaitForSeconds (3);
 spawning = false;

...

I guess the problem is that I cannon tranform.position using transform, but how to fix it? Can I move gameobject using some other expression? Do I have to rewrite my whole script?

All help is much appreciated.

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Answer by robertbu · Aug 12, 2013 at 07:21 AM

Location is a transform, so you have to do this:

 Fire.transform.position = location.position;
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avatar image MarcAFG · Aug 12, 2013 at 07:38 AM 0
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Thanks a lot, it worked perfectly!

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