Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BardGames · Feb 22, 2015 at 11:51 AM · spriteanchor

How i can find position of left coner of the sprite.

alt textHello all friends using Unity. I make simple puzzle game. I just want to do it dynamically with c# script to divide sprite texture Texture of size 1024x768 is being cut into 4 equal pieces(4x4) I have code

          using UnityEngine;
         using System.Collections;
         
         public class TextureDivider : MonoBehaviour {
             
             public Texture2D source;
             public float NumberOfRows;
             public float NumberOfColumns;
             // Use this for initialization
             void Start () {
                 
                 GameObject spritesRoot = GameObject.Find("SpritesRoot");
                 
                 for(int i = 0; i <4; i++)
                 {
                     for(int j = 0; j < 4; j++)
                     {
                         RectTransform childRectTransform = this.GetComponent<RectTransform> ();
                         Sprite newSprite = Sprite.Create(source, new Rect(source.width / NumberOfColumns,source.height / NumberOfRows, 512, 512), new Vector2(0.5f, 0.5f));
                         GameObject n = new GameObject();
                         SpriteRenderer sr = n.AddComponent<SpriteRenderer>();
                         sr.sprite = newSprite;
         
  **//Here is the problem i need to get right positon of left coner of 
  //image on the screen to place first piece.**
                         n.transform.position = new Vector3();
                         n.transform.parent = spritesRoot.transform;
                     }
                 }
             }
         
         }


снимок.png (159.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to define a point on a sprite, and get that point in world space. 1 Answer

How to snap UI element anchor relative to image sprite? 2 Answers

Z Order. How can I put all sprite upon ground but not effects? 0 Answers

Reduce Draw Call for Sprite 1 Answer

Instantiated Sprite is not rendering. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges