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Question by ChompIV · Jan 02, 2018 at 06:42 AM · camerabuttonplayerscreenshotbuilt

Take screenshots in game?

I want to have a button on the canvas that when clicked, it takes a screenshot (I guess it would be the main camera in this case), and saves it to the desk top (with a name like sreenshot1, screenshot2, etc etc. Does anyone have code for this or can explain how I could write it? Thanks!

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Answer by unity_OWzFUJQKZ_tS3w · Jan 02, 2018 at 07:30 AM

Use this class. https://docs.unity3d.com/ScriptReference/Application.CaptureScreenshot.html

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avatar image ChompIV · Jan 02, 2018 at 08:40 AM 0
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I'm getting the error: Assets/Screenshot.cs(13,13): error CS0103: The name `ScreenCapture' does not exist in the current context

Here's my code (I'm not exactly sure how to utilize the CaptureScreenshot function exactly, a little confused).

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Screenshot : $$anonymous$$onoBehaviour
 {
 
   
     void Update()
     {
         if (Input.Get$$anonymous$$eyDown("k"))
 
             ScreenCapture.CaptureScreenshot("SomeLevel");
 
     }
 }
 
avatar image Tortuap ChompIV · Jan 02, 2018 at 08:50 AM 0
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It's Application.CaptureScreenshot

avatar image ChompIV Tortuap · Jan 02, 2018 at 10:35 AM 0
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How would I go about specifying the location of it? I want it to be on the desktop

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