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Question by alexkuzn · Apr 23, 2014 at 09:29 AM · texturespritesizequality settings

Problems with importing image.png at its actual size and quality

I have an image.png, its size is 16384x1024 and 366KB, it is a long background for the 2d game and I have to use it as sprite. When I imported it to unity, the size in unity became 1024x64 and 64KB, also the quality was really bad. I really have no idea how to fix it. I've tried to change quality settings in project settings, also tried everything in import settings. Help me please! :)

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avatar image robertbu · Apr 23, 2014 at 11:11 AM 0
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The largest you will be able to set it is 4096 x 256. For PC builds, you can read from a file larger textures using the www class. Some platforms force textures to be square, so your 4096 x 256 texture will be 4096 x 4096 on these platforms.

avatar image alexkuzn · Apr 23, 2014 at 03:29 PM 0
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What if i need a really long background? What can i do?

avatar image Eric5h5 · Apr 23, 2014 at 03:51 PM 0
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Use more than one.

avatar image RedDevil · Apr 23, 2014 at 05:07 PM 0
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can you show us that huge image?

avatar image Eric5h5 · Apr 23, 2014 at 05:44 PM 0
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It's not necessary to show it here, just split it into multiple parts.

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Answer by RedDevil · Apr 23, 2014 at 11:06 AM

if you click the image in the project bar you can see in the inspector Max Size and then you select 2048 from there.

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avatar image alexkuzn · Apr 23, 2014 at 12:19 PM 0
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As i've already said: "also tried everything in import settings"

avatar image RedDevil · Apr 23, 2014 at 05:01 PM 0
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i asumed he did a mistake with the 16000 resolution and wanted it to be 1600 ...

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Answer by ayan4157 · Apr 23, 2014 at 06:17 PM

Go to photoshop and change it from there and then import it

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