Gradle build failed
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk-9.0.1\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong: Could not determine java version from '9.0.1'.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. ] stdout[
] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Answer by pako · Jan 01, 2018 at 04:27 PM
There's currently an incompatibility between Unity and JDK 9.0.1.
Downgrade to JDK 8.
I have the latest Unity and I have tried using JD$$anonymous$$ 9 as well as 8 (161, 160, 152 all 3 of them) but the error persists. Cannot figure out why. The console shows these errors:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_152\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.Gradle$$anonymous$$ain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
Error building Player: 2 errors
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+Build$$anonymous$$ethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuild$$anonymous$$ethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\$$anonymous$$ono\BuildPlayerWindowBuild$$anonymous$$ethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuild$$anonymous$$ethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\$$anonymous$$ono\BuildPlayerWindowBuild$$anonymous$$ethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Answer by Nick62 · Feb 20, 2018 at 06:51 PM
Try to use gradle 2.3.0 instead of 2.1.0 or 4.0.1 You need to edit file mainTemplate.gradle in project folder \Assets\Plugins\Android\
dependencies {
classpath 'com.android.tools.build:gradle:2.3.0'
}