- Home /
Why is the leg of my model bent and the hair transparent in Unity but not Blender?
The Blender file I uploaded to Unity worked fine except for the leg that is bent and the hair suddenly transparent which is not the way it appeared in Blender. I already tried back face culling for the hair in Blender and that didn't work. Does anyone know why this is happening and how I fix it? Also the hand and foot bones aren't shown in the screenshot but they are there and even when I modify the rig to register them, the leg is still bent away from the armature.
[1]: /storage/temp/165155-unity-help.png
,The Blender file of my model does not reflect the way it is showing up in Unity. What could be going wrong here and how could I go about fixing it? I know the screenshot doesn't include the hand and feet bones but they are there.alt text
Your answer
![](https://koobas.hobune.stream/wayback/20220613005325im_/https://answers.unity.com/themes/thub/images/avi.jpg)