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Question by Robomaster · Mar 18, 2012 at 07:35 PM · buttonmouseprogrammingenemies

Enemy Select

Im having a real tough time programming this script basically what im trying to do is program my game so that i can select enemies with my mouse but all it does when i click the mouse is cycle through my enemies no matter where i click, i posted this many times and all ive can up with was dead ends i am very new to unity and programming so if you can alter or re write this script in c# it would be greatly appreciated thanks

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class Targeting : MonoBehaviour {
  public List<Transform> targets;
  public Transform selectedTarget;
  
  private Transform myTransform;
  
   // Use this for initialization
  void Start () {
   targets = new List<Transform>();
   selectedTarget = null;
   myTransform = transform;
   
   AddAllEnemies();
  }
  
  public void AddAllEnemies()
  {
   GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
   
   foreach(GameObject enemy in go)
    AddTarget(enemy.transform);
  }
  
  public void AddTarget(Transform enemy)
  {
   targets.Add(enemy);
  }
  
  private void SortTargetsByDistance()
  {
   targets.Sort(delegate(Transform t1, Transform t2) {
           return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
              });
  }
   private void TargetEnemy()
  {
   if(selectedTarget == null)
   {
    SortTargetsByDistance();
   selectedTarget = targets[0];
   }
   else
   {
   int index = targets.IndexOf(selectedTarget);
   
    if(index < targets.Count - 1)
    {
     index++;
    }
    else
    {
     index = 0;
    }
    DeselectTarget();
    selectedTarget = targets[index];
   }
    SelectTarget();
   }
   
   private void SelectTarget()
  {
   selectedTarget.renderer.material.color = Color.red;
   
   PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
   
   pa.target = selectedTarget.gameObject;
  }
  
  private void DeselectTarget()
  {
   selectedTarget.renderer.material.color = Color.blue;
   selectedTarget = null;
  }
  
   // Update is called once per frame
  void Update(){
   
   //Only search if clicked
     if( Input.GetMouseButtonDown(0) ){
             
             TargetEnemy();
         }
     }
 }
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avatar image adrenak · Mar 19, 2012 at 04:49 AM 1
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And I am having a really tough time reading your code! Format your code please. Go to edit, highlight your code by selecting it and press the '101010' button at the top which is fifth from the left.

avatar image BrimTheOne · Dec 02, 2012 at 04:25 AM 0
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hey, could any of you tell me how to use the selectedtarget? Like in "Public GameObject " something? :)

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Answer by aldonaletto · Mar 22, 2012 at 04:36 AM

This is an interesting and smart script, but its purpose is exactly to cycle through the enemies by distance order. To select only the clicked enemy, you should use a completely different approach: do a raycast from the mouse pointer, and if an enemy is hit, deselect the previous one and select the clicked enemy.

using UnityEngine; using System.Collections; using System.Collections.Generic; public class Targeting : MonoBehaviour {

public Transform selectedTarget;

void Update(){ if (Input.GetMouseButtonDown(0)){ // when button clicked... RaycastHit hit; // cast a ray from mouse pointer: Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // if enemy hit... if (Physics.Raycast(ray, out hit) && hit.transform.CompareTag("Enemy")){ DeselectTarget(); // deselect previous target (if any)... selectedTarget = hit.transform; // set the new one... SelectTarget(); // and select it } } }

private void SelectTarget(){ selectedTarget.renderer.material.color = Color.red; PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack"); pa.target = selectedTarget.gameObject; }

private void DeselectTarget(){ if (selectedTarget){ // if any guy selected, deselect it selectedTarget.renderer.material.color = Color.blue; selectedTarget = null; } } } NOTE: This is untested C# code from a JS guy - let me know if you have any error.

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avatar image NiscyStoy · Jun 07, 2013 at 07:44 PM 0
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This works perfect thanks, been working on this for 2 days now, i actually raged a little last night and gave up... I just missed the part in DeselectTarget - if (selectedTarget) ... i still can't work out why it now only allows 1 target to be selected tho, but hey it works!!

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