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Question by gever · Jun 23, 2016 at 02:06 PM · assetbundleload scenestreamed scene

load scene from AssetBundle file in 5.3.4

LoadAllAssets function no longer works on scene asset bundles :( this worked fine in previous versions.

i use this simple scriptline to export: BuildPipeline.BuildAssetBundles("ExtensionExport", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);

How can i fix this? Am i have to change any export options, or scene properties somewhere? I just wana load the scene with all assets, and start it.

I always get this error now:

InvalidOperationException: This method cannot be used on a streamed scene AssetBundle. UnityEngine.AssetBundle.LoadAllAssets (System.Type type) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:320) UnityEngine.AssetBundle.LoadAllAssets () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:303)

thanks for help

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avatar image Ben-BearFish · Jul 25, 2016 at 04:03 AM 1
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I seem to be having the same issue in WebPlayer. Any ideas?

avatar image ForceMagic · Aug 09, 2016 at 06:19 PM 0
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I'm having the same issue on 5.4 in the Editor on Windows.

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Answer by ForceMagic · Aug 09, 2016 at 07:01 PM

Refer to this answer : http://answers.unity3d.com/answers/915916/view.html

Basically it tells you that you should load Scene bundles like that

  string[] scenePath = bundle.GetAllScenePaths();
  Debug.Log(scenePath[0]); // -> "Assets/scene.unity"
  Application.LoadLevel(scenePath[0]);
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