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Question by Phantasmeow · Sep 25, 2016 at 11:11 AM · 2dsprite2d gamescenessprite renderer

Change a prefab's sprite in all scenes?

I'm having some trouble right now with my player sprite. I have a little shop inside my game where you can change the skin of the player, i've used a sprite changer script:

 public class SpriteChanger : MonoBehaviour
 {
     SpriteRenderer spriteRenderer;
     // Use this for initialization
     void Start()
     {
         spriteRenderer = GetComponent<SpriteRenderer>();
     }
     public void change(Sprite differentSprite)
     {
         spriteRenderer.sprite = differentSprite; 
     }
 }
 

It works fine inside the shop, but when i change from my Shop Scene to my Game Scene (i have a back to menu button, then a play button) It is not saved, even though I'm using the same player prefab on both the shop and the game scene. What do you think is the problem? I haven't really seen any tutorial addressing this error.

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avatar image Spartiate0033 · Sep 25, 2016 at 12:59 PM 0
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Are you marking your player object to not be destroyed upon level loading?

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Answer by kidmosey · Sep 25, 2016 at 01:11 PM

Check out the unity tutorial: Persistence - Saving and Loading Data

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Answer by mohammadawwad · Apr 16, 2020 at 01:18 AM

@Phantasmeow I am having the same problem where my player changes its sprite in the shop but does not get saved when i go back to my game scene Have you figured away to get around this problem or fix it by any chance

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