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Question by dep2k · Mar 13, 2014 at 11:31 AM · 3dmodel

Why 3d model quality looks bad from front View, but look relatively better from top view?

I am using some 3d models of Coins in a unity project. If I look at the scene from top view, quality of models look good. If I look the model from front View, it looks bad. Please check the attached images of front View of Scene for referencealt text

What could be the possible reasons due to which the coins look really bad. I tried changing the shaders and even that doesn't improve the graphics. If I look the same scene from the top View, the model looks better. Here's the image for reference:![alt text][2]

If anyone can help me understand the issue, I would be very thankful.

screen shot 2014-03-13 at 2.54.35 pm.png (254.4 kB)
screen shot 2014-03-13 at 2.48.20 pm.png (175.1 kB)
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Answer by Owen-Reynolds · Mar 13, 2014 at 04:36 PM

The coin faces are being shrunk up/down and stretched sideways. That's known to always look bad (not just in Unity.) The sort-of solution is to use ansiotropic filtering, to try to tell the shrink/stretcher to account for perspective. In Unity can crank it up in the texture Inspector.

Rest of the solution might to go with a simpler texture for side (mostly color) and/or try to avoid the bad angles.

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