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               Question by 
               Tomomoto · Jul 17, 2011 at 10:59 AM · 
                animationspeedcharactermotor  
              
 
              Animation speed.
How i can change animation speed of "idle" to 0.5x here if I use character motor?
 if (grounded) {
 
 if (Input.GetKey("a")) 
     { 
     player.animation.Play("walk"); 
     } 
     else if (Input.GetKey("d")) 
     { 
     player.animation.Play("walk"); 
     } 
     else 
     { 
     player.animation.Play("idle"); 
     } 
     
     velocity.y = Mathf.Min(velocity.y, 0);
 
 }
 
              
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               Best Answer 
              
 
              Answer by FLASHDENMARK · Jul 17, 2011 at 11:04 AM
 animation["Animation name"].speed = 0.5;
 
               I believe that is how.
I tried on C# for animation["animation name"].speed = 0.5; it always says error
Error CS0664: Literal of type double cannot be implicitly converted to type 'float'; use an 'F' suffix to create a literal of this type (CS0664) (Assembly-CSharp)
how to convert it to float?
Your answer