Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by StudentGameDev · Sep 05, 2013 at 09:28 AM · guiguilayout

GUI Error: You are pushing more GUIClips than you are popping?

I do not know why I am getting this error.

I have checked over my code for the fifth time now, but I am closing all of my groups using GUILayout.

     void OnGUI()
         {
             GUILayout.BeginArea(new Rect(Screen.width / 2 * 0.02f, Screen.height / 2 * 0.02f, Screen.width, Screen.height));
             GUILayout.BeginHorizontal();
     
             if (Network.peerType == NetworkPeerType.Disconnected)
             {
                 if (GUILayout.Button("Start Server", GUILayout.Width(120), GUILayout.Height(25)))
                 {
                     Network.InitializeSecurity();
                     Network.InitializeServer(_maxConnections, _serverPort, true);
                 }
             }
             else
             {
                 if (GUILayout.Button("Shutdown Server", GUILayout.Width(120), GUILayout.Height(25)))
                 {
                     if (_showLog)
                     {
                         _showLog = !_showLog;
                     }
                     Network.Disconnect(500);
     
                     Debug.Log("Server is shutting down..");
                 }
                 if (GUILayout.Button("Show Server Logs", GUILayout.Width(120), GUILayout.Height(25)) && _showLog == false)
                 {
                     _showLog = !_showLog;
                 }
     
                 if (_showLog)
                 {
                     if (GUILayout.Button("Hide Server Logs", GUILayout.Width(120), GUILayout.Height(25)) && _showLog == true)
                     {
                         _showLog = !_showLog;
                     }
                 }
             }
             GUILayout.EndHorizontal();
             GUILayout.BeginVertical();
             if (_showLog)
             {
                 GUILayout.Box("Server Console", GUILayout.Width(Screen.width / 1.02f), GUILayout.Height(Screen.height / 2));
             }
             else
             {
                 return;
             }
             GUILayout.EndVertical();
             GUILayout.EndArea();
         }

Maybe something I misplaced in my code? I don't see it..

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Polymo · Sep 05, 2013 at 10:03 AM 2
Share

i once had a similar problem. I think the problem was something with the 'if's (OnGUI fires multiple times per frame, but in between layout and draw the variable changed). i then used an intermediate variable which i made sure could only change once per frame. i'm guessing wildly, it could be the peertype disconnted. $$anonymous$$aybe you can check that.

avatar image StudentGameDev · Sep 05, 2013 at 10:51 AM 0
Share

Thanks for the reply, ValooFX.

It turns out the return; was the troublemaker. But I fixed it, if left empty the box disappears too :).

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Correct usage of GUILayout.BeginVertical 1 Answer

TextField does not show up 2 Answers

Styling an individual button in SelectionGrid 0 Answers

Invisible BeginScrollView thumb 0 Answers

How to put a GUILayout button BESIDE another one instead of below? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges