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Question by Xibbas · Apr 28, 2017 at 06:00 AM · c#error messagenullenemyaimissingreferenceexception

MissingRefrenceException help for enemyai

I have some code for a simple ai. My game has a wave system and respawning but when the player dies the game stops and I get this error MissingRefrenceException The object type "Transform" has been destroyed but you are still trying to access it. I know I have to put in a statement to check if the transform is null but I just don't know where or what to do if it is null. Any help is appreciated, here is the code. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotationSpeed;

 private Transform myTransform;

 // Use this for initialization
 void Awake()
 {
     myTransform = transform;
 }

 void Start()
 {
     GameObject go = GameObject.FindGameObjectWithTag("Player");

     target = go.transform;


 }

 // Update is called once per frame
 void Update()
 {
    
     Vector3 dir = target.position - myTransform.position;
     dir.z = 0.0f; // Only needed if objects don't share 'z' value
    
     if (dir != Vector3.zero)
     {
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
                                                  Quaternion.FromToRotation(Vector3.right, dir), rotationSpeed * Time.deltaTime);
     }
     
     //Move Towards Target
     myTransform.position += (target.position - myTransform.position).normalized * moveSpeed * Time.deltaTime;
       
     
 }

}

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Answer by BaldBeardedMonk · Apr 28, 2017 at 06:20 AM

 void update()
 {
      if (go!=null)
     {
       //rest of the code here 
     }
 }
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avatar image ShadyProductions · Apr 28, 2017 at 09:13 AM 0
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 if (go!=null && go.transform != null)

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